

Fixed rare issue that could cause a character to get hit by a high projectile if they are duck blocking and release block with precise timing.Fixed an issue that could cause incorrect victim regions for several frames if the character went from ducking to standing and did no further inputs with precise timing.Characters that have Escape Failed Krushing Blows on both Toward and Back throws can now only use one throw Krushing Blow per match.Jump Kick attacks can no longer be cancelled into grounded special moves upon landing when blocked or Flawless Blocked.Jump Kick attacks can no longer be cancelled into air special moves when Flawless Blocked.Jump Kick attacks have slightly increased damage scaling to match Jump Punch attacks and 4 more frames of recovery when blocked.Jump Front Punch and Back Punch cannot be cancelled into normal attacks or ground special moves upon landing when Flawless Blocked.Jump Front Punch and Back Punch attacks can no longer be cancelled into air special moves when Flawless Blocked.Jump Back Punch has 5 less frames of blockstun on block and Flawless Block.

Ducking Front Punch, Ducking Front Kick, & Ducking Back Kick cannot be cancelled into a special move when Flawless Blocked.Fatal Blow attacks for all characters except Cassie Cage can no longer hit opponent from behind.Armor on Fatal Blow attacks now start up in 8 frames (up from 5).Fixed several sources of online desyncs.Fixed issue with using random select in online matches causing improper display of abilities and variation name.Fixed issues with some augments not working correctly.
#Mk 11 update Patch
Below are the patch notes for the 01/21 Mortal Kombat 11 PS4 & XB1 patches: General Gameplay Adjustments
